![]() In addition, to express the 'JoJo-esque' action in terms of motion, the game was deliberately created at 30 frames per second instead of 60 frames per second. The name ' Requiem' comes from the fact that the initial shading program was discarded and reborn. In order to reproduce Araki's unique art style in the game, a proprietary shading engine called "JOJO Shading Requiem" was developed. The Japanese animation studio Graphinica was in charge of some of the character modeling and 3D motion. ![]() The game includes major characters from each of the series' eight arcs, with the protagonist of Baoh the Visitor eventually added as a guest character.Īll-Star Battle was the winner of the 2012 Japan Game Awards and received a 40/40 score from Famitsu, making it both the only licensed video game and the only fighting game to receive a perfect score from the magazine. ![]() All-Star Battle was announced on Jalongside the anime in a press conference for Hirohiko Araki JoJo Exhibition 2012 to coincide with the 25th anniversary of the series. ![]()
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